VR Exhibition

ROLE: Lead Artist, UX Development

A collaboration with dotdotdash who builds cutting-edge multimedia entertainment experiences. The agency developed a VR application custom developed and created to allow the artist to build by hand a full scale immersive exhibition.

Client: Hap Gallery, Portland w/ dotdotdash

UX Development

As the Lead Artist, I worked with dotdotdash engineers to develop custom tools for drawing in VR with Unity app. The tools created similar vector drawing rules developed for a 3D immersive enviroment, eventually presented as a public exhibition for viewers to experience. The tools allowed for me to teleport out of the physical area to draw far beyond the viewing platform in any direction.