VR Residency

ROLE: Lead Artist, UX Development

A collaboration with dotdotdash who builds cutting-edge multimedia entertainment experiences. The agency developed a VR application applying my UX needs to allow the artist to build by hand a full scale immersive exhibition.

Client: dotdotdash

UX Development

As the Lead Artist, I worked with dotdotdash engineers to develop custom tools for drawing in VR with Unity app. The tools simulated vector drawing within a 3D environment eventually presented as a public exhibition for viewers to have an immersive experience . The tools allowed for me to teleport out of the physical area to draw far beyond the viewing platform in any direction which expanded the landscape beyond viewer access. Solo exhibition was revealed at Hap Gallery.